Wednesday, 15 March 2017

Whoosh whoosh... that's the sound of the police...

Or that's the sound they would make if they were rocking about in a meat wagon with a flame thrower stuck on it!

Hello again you wonderful people!

So with the initial rounds of our heralds of ruin campaign around the corner I have put some brush time in on my force to make sure it's all painted...

Although in the heralds of ruin campaign rules your not allowed to start with vehicles until you have bought a vehicle hanger, the guys (whether they know it or not) have kindly let the local constables have the comfort of riding around in there favourite repressor tank.... after all... you can't expect the poor souls to walk the beat around an entire planet!

So.... I have decided to use a third party miniature for this. The tank you are about to see is from a company called Ramshackle games and is called a Rhebok Apc. The model comes with a fair few options of weaponry and you can choose whether to have it as a tracked vehicle or wheeled, of which I chose the later. You can also choose from bull bars or a 'perp plow' (just made that up) again of which I chose the later. These options are all available, you just tell them which bits you would like and boom.... it's yours.

Anyways... you should check them out and see if anything takes your fancy....

So with a few modifications to the base model I have equipped this Rhebok Repressor tank with a few workshop specific weapons. The heavy flamer turret is a standard component from the manufacturer, I have however added a heavy bolter to the hull mount (which is not actually an option for the repressor) so I can use it as a chimera for my guard army and also a storm bolter to the turret... which is an option.

Below are some pictures of my efforts.... let me know what you think.

And thanks for reading :-)





Thursday, 9 March 2017

The First Patrol

Hello again,

Didn't expect you back so soon....

So here is some progress on the initial force of Adeptus Arbites, which consist so far of a Judge and nine Arbites. Six of the Adeptus are armed with shotguns and three are ready to purge the perps with flamers.... plus the Judge (whose name has been erased for the safety of his loving family).

These boys and girls form the backbone of the local precinct and often go on patrol to keep the streets safe for you citizen!!.

They will soon be joined by a repressor tank to get them safely to where they need to be. (most times) so they can mete out the Emperors Justice.... with the first official engagement around the corner I have some brush work yet to do... anyways.... check out the Arbites so far...



Warhammer is not just for Christmas!

My name is John..... and I have a problem.

With Heretics and xenos who do not walk in the Emperors light!!!.

It all started for me when I was very young when my brother took me to Games workshop Luton.... so many toys!!! I fell in love and it has endured to this day.

Some of my first models were the Disciples of the Red redemption and some second hand RTB01 marines painted as Dark angels.... the former getting decimated by some ruthless beastmen jumping over a hedge and spanking the poor cultists to death (which made me cry.... literally) and the later getting decimated by 3 to 38 layers of paint...

But now I'm older and much less wise.... and so the crusade continues.

So with this instalment of my gaming career I have been invited to play in the basement gaming clubs Heralds of Ruin campaign, which is shaping up to be a fun little adventure with like minded thematic gamers.

My force will be bringing the Light and Law of the emperor to Medea in the form of the Adeptus Arbites.

These are simple conversions that will start me on the way to glory.... check them out.


Saturday, 4 March 2017

Feral Ogryns: Progress So Far

Hi All,

After faffing around trying to decide on a force, switching between Renegades and Heretics (too many bodies) and Legion (too many rules) I decided to finally settle on Ogryns. The list available, though accurate to fluff, lacked options and didn't really feel up to scratch, so I did what I always do: make it up as I go along!

A few minor changes have been implemented, such as allowing Leaders more weapon options (close combat only, befitting my own narrative) and changing istances of "Power Maul" on the Bullgryn Champion and Bullgryns to "Power Weapons". The story is going to involve the Ogryns siding with the forces of Chaos, so look forward to that!

I'll show the models in more detail when painted, but here is my initial 250 point force.


Here they are in full: a pair of Bullgryns with Slab Shields and Grenadier Gauntlets, a Bullgryn Leader with Power Axe, a Gun Lugger with Autocannon and an Ogryn Hound (or "Dogryns", as we seem to have taken to calling them).

The Bullgryns have been converted from a variety of parts, starting with a base of Ogre Kingdoms and using the blunderbuss pistol and leg plate guards from the Beastclaw Raiders Mournfang Pack (donated by my bitz dealer, Paolo Trepiccione). They are armoured in a variety of bitz from all over, primarily Killa Kans but there's a lot more there.


The Bullgryn Leader started with a 40K Ogryn fitted out as a Bullgryn. The arms and power weapon are Ogre Kingdoms, but from there i'll let you play a game of 'Spot the Bit', there's a lot going on. The Gun Lugger is also an Ogryn, with a custom Autocannon I will cover at a later date and a trophy pack covered in heads from aeons (and campaigns) past. The Dogryn is a Hound Of Xaphan from Forge World, currently on a temporary base until fitted with a larger Cavalry one.

For today, that's it! We have played a few practice games (four so far, ALL of which were lost, much to my genuine enjoyment). I'm planning to get them painted up for our first real games on the 25th (three weeks from this post), during which plenty of photos will be taken and a battle report written up. Look forward to that, and until then, happy gaming!